Ancient network and logistics
Original campaign-world reference. Sections describing the supplied Day 17 instance record that playthrough only; possibilities remain possibilities.
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Source scope: Everterra world layer; current conditions below belong only to the supplied Day 17 instance.
World infrastructure
The old network may include fixed transit sites, receivers, cargo areas, workshops, sealed halls, hidden passages, sentries, constructed beings, administrative credentials, maps, and components. Wayfarer association does not prove that the Wayfarers built every site. Transit requires compatible fixed sites and depends on receivers, authority, condition, and local state.
Edren's dark-metal object is an administrative credential, not merely a door key. It may identify an authorized user and work at multiple compatible sites. Paired credentials may exist. Neither its possession by a new player nor ownership of a sentient construct follows automatically from discovery or repair.
Supplied Day 17 distribution
The emerging coalition works through independent incentives and limited access. Physical location, provenance, and custody are recorded separately; there is no abstract shared inventory that silently relocates goods.
Sources: World helper, sections 7–11, 17, and 25; Continuum source, Ancient network / Wayfarers, Network doctrine, Asset rule, Constructs, and Known sites.