Earlier adaptation
Preserved local campaign and Roll20 material from a separate continuity. These records are not automatically Everterra canon.
63 documents
Accepted continuity
Source context: this record describes the earlier local Arcfall adaptation, not the owner-supplied Everterra world or its Day 17 instance. See Everterra and Idlewood for the original lore and the source correction. Curre…
Aven
Role: One of three deserters at the optional ruined tollhouse. Allegiance: Deserted the Office field unit; immediate loyalty is to the small group. Status: Prepared Chapter 8 encounter only; not established in accepted p…
Beings and ecology
Landscape and ordinary animals Idlewood's named environment includes a mill stream, orchard, rye fields, pasture, kitchen gardens, a well, and a wooded ravine with a spring channel. The wider route includes whisper marsh…
Brother Pell
Role: Young keeper of Saint Orin's Chapel and its burial records. Allegiance: Chapel and local record keeping. Status: Part of the local cast; current position at the accepted checkpoint is not given. Pell has ink-staine…
Calendar and time
Idlewood The campaign opens the morning after Corvin Marrow's burial. The recorded checkpoint is shortly after one o'clock, after Zed and Garr return from the quarry signal. These are relative scene times, not a dated ca…
Captain Orlan Vance
Role: Office of Gates field captain. Allegiance: A sealed royal faction within the Crown, rather than the Crown as a whole. Status: Dead at the accepted checkpoint; his signet, orders, and actions remain evidence. Vance …
Clerk Issen
Role: Ninth Gate records clerk responsible for rosters and movement logs. Allegiance: Gate institution. Status: Named in the Roll20 “9th Roles” handout; present location and current status are unknown. The handout says I…
Corvin Farm
Version / correction: Earlier local adaptation based on Darkling: Idlewood. Preserve the sourced farm, inheritance, and buried-engine details below as that adaptation's record. They do not establish Everterra canon, incl…
Corvin Farm holdings
Status: Established campaign setting; ownership transfers in the opening to Seraph, Hugo, and Garr in equal shares. The accepted checkpoint is after Corvin's death and inheritance reading. Land and productive features Th…
Corvin Marrow
Role: Deceased farmer and former keeper of the Idlewood land and its buried foundation. Status: Dead before the campaign opens; known through records, neighbors' memories, and possible foundation echoes. Affiliation: For…
Corvin Marrow household and farm heirs
Record type: landholding household / legal inheritance; not an established political faction. Record - Origins: Corvin Marrow was a farmer who secretly helped build the Office of Gates' moving First Gate. He later arrang…
Cri
Role: One of three deserters at the optional ruined tollhouse. Allegiance: Deserted the Office field unit; immediate loyalty is to the small group. Status: Prepared Chapter 8 encounter only; not established in accepted p…
Crow Hollow
Version / correction: Earlier local adaptation based on Darkling: Idlewood. Preserve the sourced refuge and accepted-scene details below as that adaptation's record; they do not define a location in Everterra. See Everte…
Dain Rusk
Role: Surveyor attached to the Office's redirected field unit. Allegiance: Crown field command, with personal concern for his drivers and report. Status: Prepared future chapter figure; the accepted quarry diversion does…
Darkwood and the Ninth Gate
Version / correction: Earlier local adaptation based on Darkling: Idlewood. Preserve the route and campaign material below as that adaptation's record; its eastward route, displaced First Gate, and three escapee heirs do…
Earlier local adaptation
These preserved records came from the local Arcfall campaign book and structured app data before the owner supplied the original Everterra sources. They remain source records of that adaptation, not authority to rewrite …
Eastern Quarry and Eastern Boundary
Version / correction: Earlier local adaptation based on Darkling: Idlewood. Preserve the sourced quarry and boundary details below as that adaptation's record. They do not establish Everterra locations or connect to its …
Edrin Coalhand
Role: Retired charcoal burner and keeper of Crow Hollow's refuge cellar. Relations: Hugo's uncle. Allegiance: Family and his own sanctuary. Status: At Crow Hollow in the campaign's current local sequence; accepted checkp…
Eve
Record type: Established animal companion of Zed. Identity: Eve is Zed's trained raven. The campaign describes her as a scout and carrier of simple signals. She is not a magical familiar, and her abilities do not give he…
Evidence and special assets
This list distinguishes items the accepted play record says were encountered or held from assets that only appear in prepared chapter material. A document's existence in a scenario does not establish who currently posses…
Examiner Vos
Role: Ninth Gate examiner responsible for classification and procedural pressure. Allegiance: Gate administration. Status: Named in the Roll20 “9th Roles” handout; current presence and location are unknown. The handout s…
Garr
Record type: Established Idlewood character; current play position follows the accepted local checkpoint. Identity: Garr is a human who escaped the Ninth Gate with Seraph and Hugo. He took a vow of silence after the esca…
Gate facilities
First Gate beneath Corvin Farm Status: Established campaign truth; its operational state at the accepted checkpoint is unresolved. The campaign says the displaced First Gate is beneath Corvin Farm and connected to the Ni…
Hidden truths
Source context: this record describes the earlier local Arcfall adaptation, not the owner-supplied Everterra world or its Day 17 instance. See Everterra and Idlewood for the original lore and the source correction. The f…
Hugo
Record type: Established Idlewood character; later chapter scenes remain prepared possibilities. Identity: Hugo is a broad, red-haired half-dwarf who escaped the Ninth Gate with Seraph and Garr. He is practical and prote…
Idlewood residents and civic council
Record type: settlement population and situational civic process; not a standing unified political organization. Record - Origins: Idlewood is a village around a mill stream, stone chapel, meeting hall, and inn. Its foun…
Idlewood Village
Version / correction: Earlier local adaptation based on Darkling: Idlewood. Preserve the sourced details below as that adaptation's record. Everterra is the owner-designated primary setting; this village entry does not d…
Ilyra Senn
Role: Named prisoner who may be freed at the Ninth Gate. Allegiance: No institutional allegiance stated; speaks from the perspective of people held by the Gates. Status: Conditional future figure; the expansion does not …
Infrastructure and services
Status key: “Established” is described in campaign setting; “accepted checkpoint” appears in the local play record; “prepared” is an optional or future chapter element, not confirmation of construction or current operati…
Institutions and law
Local civic life Idlewood has a reeve, Alis Fen, who organizes a watch when trouble arises. The village has no standing guard. A meeting hall contains a public record chest and bell rope; civic proceedings may take the f…
Keeper Halvek
Role: Keeper of the Ninth Gate's foundation register and procedures. Allegiance: The Gate institution. Status: Prepared future encounter on the party's possible return; not an accepted checkpoint event. Halvek is not und…
Kes
Role: Surviving soldier and hound handler from Vance's unit. Allegiance: Formerly Vance's unit; makes personal moral judgments. Status: Alive at Crow Hollow at the accepted checkpoint. Kes dislikes sending the watch houn…
Languages
Idlewood evidence The existing character data explicitly records the following language and communication entries: Character Recorded entries --- --- Zed Common, Halfling, Thieves' Cant Seraph Common, Celestial, Dwarvish…
Lieutenant Bran Sevr
Role: Ordinary Crown lieutenant in the prepared siege force. Allegiance: Crown military chain of command; values lawful orders and reducing casualties. Status: Future siege chapter figure; not present in accepted events …
Maelin Thorne
Role: Office of Gates diviner, trained to read architecture as memory. Allegiance: Office operation at Idlewood. Status: Identified by surviving prisoners as the diviner in town; her exact current action and location rem…
Mara Vale
Role: Innkeeper of the Lantern and Sheaf and a practical community organizer. Allegiance: Idlewood residents; conditional support for the heirs. Status: Present in the local campaign cast; her exact location at the accep…
Master Tormentor Rell
Role: Oversees coercive procedures at the Ninth Gate. Allegiance: Gate institution. Status: Named in the Roll20 “9th Roles” handout; no appearance, location, or current condition is established in accepted play. The hand…
Moss
Role: One of three deserters at the optional ruined tollhouse. Allegiance: Deserted the Office field unit; immediate loyalty is to the small group. Status: Prepared Chapter 8 encounter only; not established in accepted p…
Ninth Gate administration
Record type: established institutional personnel and functions from Roll20; not a newly invented political faction. Role-handout motives are GM context. Field Established information --- --- Authority Overseer Halbrecht …
Ninth Gate complex: interior areas
Source scope: Roll20 handouts Places Within the Gate and The Cell Block, preserved in Journal transcriptions. These describe the existing setting and an opening scene, not an accepted return to the Gate during the local …
Noma Reed
Role: Farmhand. Allegiance: Corvin Farm and its workers. Status: Named among the wake's mourners in the opening campaign setup; later scenes are prepared material. Noma is practical and protective of farm animals. In the…
Office Marshal Cera Vaun
Role: Office marshal commanding the prepared siege force against Idlewood. Allegiance: Office of Gates. Status: Future siege chapter figure; no siege has occurred at the accepted checkpoint. Vaun commands a prepared forc…
Office of Gates
Record type: secret royal program; campaign antagonist organization. Record - Origins: Decades before the campaign, the Office learned to move a prison entrance without moving the prison. It removed the prototype First G…
Oris Dane
Role: Surviving Office soldier and prisoner. Allegiance: Formerly Vance's unit; presently seeking safety. Status: Alive at Crow Hollow at the accepted checkpoint. Oris is frightened and cooperative but wants protection b…
Overseer Halbrecht
Role: Ninth Gate official providing institutional legitimacy. Allegiance: Gate administration under King Canaan's authority. Status: Named in a Roll20 handout; no current location or appearance in accepted local play is …
Pellin Ro
Role: Surviving soldier and prisoner from Vance's unit. Allegiance: Formerly Vance's unit; presently seeks public process as protection. Status: Alive at Crow Hollow at the accepted checkpoint. Pellin initially considers…
People and characters
Source context: this record describes the earlier local Arcfall adaptation, not the owner-supplied Everterra world or its Day 17 instance. See Everterra and Idlewood for the original lore and the source correction. This …
Premise and history
Source context: this record describes the earlier local Arcfall adaptation, not the owner-supplied Everterra world or its Day 17 instance. See Everterra and Idlewood for the original lore and the source correction. The c…
Reeve Alis Fen
Role: Reeve of Idlewood, responsible for organizing watches and holding the public record chest key. Allegiance: Village civic process. Status: Named among the wake's mourners in the campaign's opening setup; later heari…
Relationship to published D&D lore
Source correction: the owner-supplied world helper establishes Darkling / Everterra as primary setting canon. Forgotten Realms supplies reference material only unless explicitly imported. The remainder of this record des…
Resources and everyday life
Known livelihood and holdings Corvin Farm covers forty acres of orchard, rye, pasture, and stone-walled kitchen gardens. Its buildings include a farmhouse, barn, root cellar, grain chute, livestock gate, rain barrel, dry…
Roll20 campaign assets
Local copies and source notes from the owner-visible Roll20 campaigns. - World Lore transcription — visible player-facing world canon from The 9th Gate - Saturday, LORE AND MORE World Lore. - Journal transcriptions — rea…
Roll20 faction-source audit
Read-only audit of the owner-visible Roll20 campaigns checked on 2026-10-04. This file records what the source material shows; it does not infer missing faction histories. The 9th Gate - Saturday Journal paths visible in…
Roll20 Journal Transcriptions
- Campaign: The 9th Gate - Saturday - Copy type: Transcribed from readable Roll20 Journal handout views, with headings and wording retained. - Source locations: GM Stufff 9th lore 9th Roles; GM Stufff 9th lore THE NINTH …
Scholar Wren
Role: Crown observer and courier/agent in Idlewood. Allegiance: Crown operation associated with Vance and Thorne. Status: Present in the campaign's opening setup; accepted checkpoint does not say whether he was captured,…
Scout Lysa Quill
Role: Crown scout monitoring traffic around the quarry and Crow Hollow. Allegiance: Orders her to report to Thorne. Status: Prepared conditional encounter in the Chapter 5 expansion; not an accepted checkpoint event. Lys…
Sella
Role: Possible witness to the medicine alteration connected with Corvin's poisoning. Allegiance: Not stated. Status: Conditional future witness in the hearing material; the local accepted checkpoint does not establish wh…
Seraph
Record type: Established Idlewood character; current play position follows the accepted local checkpoint. Identity: Seraph is a darkling who escaped the Ninth Gate with Hugo and Garr. He has pale skin, black eyes, lavend…
Settlement stocks
Status: Seed ledger, not a verified current inventory. The local data marks the ledger as opened at turn 1 and says costs and downtime yields are campaign house rules. Initial ledger values Field Seed value Meaning known…
The Ninth Gate as an institution
This record summarizes the existing Roll20 handouts preserved in Journal transcriptions. The functional-role truths come from the journal folder GM Stufff 9th lore; treat those motives as GM context. A visible Show to Pl…
The world beyond the Gate
This record summarizes the existing Roll20 handout called World Lore, found under LORE AND MORE in The 9th Gate Saturday campaign. The handout labels itself Player Facing World Canon. The transcribed original preserves i…
World Lore
- Campaign: The 9th Gate - Saturday (Roll20) - Journal location: LORE AND MORE World Lore - Audience label shown in Roll20: Player-Facing World Canon - Copy type: transcription of the visible handout text; original wordi…
Zed
Record type: Established Idlewood character; current play position follows the accepted local checkpoint. Identity: Zed is a lightfoot halfling and a patient archer, burglar, and improviser. He travels with Eve, his trai…