People & companions
The brothers, their companion, and the people of Everterra.
19 documents
Annex Seven sentries
Identities: One Heavy Sentry and two Light Sentries. World lore: Heavy sentries and light animal-like sentries are possible construct forms. The helper does not define a universal maker, personality, or sentience level f…
Brogar Ironvein
Role: Dwarven craftsman and trader with expertise relevant to ancient works. World lore: Brogar need not be a starting ally. Expertise does not imply ownership of constructs or other assets. Day 17 instance: The party fo…
Calder Rook
Role: Person connected to Wayfarer and old-network history. World lore: Calder is distinct from the Hook. He was being watched, but the source does not establish by whom, for how long, or whether he knew. His knowledge o…
Captain Veyr
Role: Crown officer whose collection practices can create local pressure. World lore: Veyr exploits the gap between Crown demands, what farmers believe is owed, and what the records show. A possible scheme involves infla…
Corren and Mira
Roles: Travelers encountered on the road toward Dagger Falls. World lore: The creation helper does not make them recurring figures or connect them to Edren's hidden history. They need only be developed if they appear in …
Edren
Role: Keeper associated with ancient infrastructure beneath the region. World lore: Edren knew enough to conceal rather than exploit some of it. His story should emerge through partial records and people who each know on…
Eve
Source scope: trained companion in the supplied campaign instance. Eve is a highly trained nonmagical raven, not a magical familiar. She carries, caches, and retrieves small objects, finds familiar people and places, res…
First Sentry / Warforged
Role: Ancient constructed being found beneath Idlewood. World lore: The creation helper establishes that ancient constructed beings may differ by maker, era, design, identity, memory, duty, and authorization. A construct…
Garr
Source scope: original Everterra world and separately labeled Day 17 instance. Garr is an orc, lean, powerful, and observant, with long black hair. He is the silent, perceptive brother associated with the wilderness and …
Harl Brenner
Role: Farmer near Bell's Crossing. World lore: Harl represents the ordinary cost of extraction. His farm can expose discrepancies between official collections and what families actually lose. Keep him a person first, not…
Hugo
Source scope: original Everterra world and separately labeled Day 17 instance. Hugo is a dwarf or half-dwarf analogue: short, broad, immensely strong, with red braided hair and beard showing early gray. He is practical, …
King Canaan
Role: Everterra's king and the source of far-reaching Crown authority. Allegiance: Crown. Status: Canonical world figure; no current location is supplied by the new sources. The Everterra campaign bible says Canaan expan…
Mara Venn
Role: Taren's sister and a person connected to Edren's older history. World lore: She may possess an entrusted component or information; the creation helper frames this as a possible feature, not a fixed fact in every in…
Merrick Vale
Role: Trader with older ties to Edren and Taren. World lore: Merrick is one of several people connected to Edren's past; no one person is meant to know the whole history. His knowledge should be partial. The helper leave…
Player character / Zed source contexts
Source scope: player identity and campaign instance, outside character mechanics. The supplied Continuum document describes a halfling adventurer with a sailor background, a luck-oriented improviser. The character protec…
Seraph
Source scope: original Everterra world and separately labeled Day 17 instance. Seraph is a tiefling or Darkling analogue with pale or white skin, black eyes, lavender horns, and a double tail. He is a healer, administrat…
Taren
Role: Person tied to an earlier effort to conceal Edren's history and the ancient network. World lore: The creation helper says Taren is normally dead before current play. This is a standard setup, not a rule that fixes …
Tomas Reed
Role: Idlewood smith. World lore: A trusted local who can help maintain continuity in town and at the farm. The supplied sources do not give a fuller biography, family, or precise ties beyond the settlement. Day 17 insta…
White-eyed construct
Role: Damaged constructed being from an unknown hill site northwest of Weller. World lore: Ancient constructs may have different makers and identities. The hill entrance bears a symbol not initially recognized as standar…