EverterraA world beneath
the ordinary.
Idlewood’s fields. Canaan’s reach. Ancient routes beneath the earth. Explore the people, places, and hidden histories of the original campaign world.
Enter the worldThe forces shaping the world
Wayfarers
Tradition · infrastructureOld routes, sealed halls, and a name whose full history remains unresolved.
02The Hook
Compartmentalized organizationA search for ancient sites, credentials, records, and people who know too much.
03The Crown
King Canaan’s sovereign systemRoads, records, taxes, and labor demands reach into ordinary life.
04Keepers
Descriptive labelPeople who concealed or protected access to portions of the old network.
05Watchers
Hook specialist roleSurveillance specialists; some use animals as remote eyes.
Across Everterra
Places & regions
Ordinary settlements, northern roads, and concealed sites.
IdlewoodThe DarkwoodThe Ninth GateMaps & geographic contextPeople & companions
Chosen family, allies, and the people caught in larger currents.
SeraphHugoGarrMeet the peopleBeneath the surface
Read the network’s record, then trace the people connected to it.
Network & logisticsEdrenThe First SentryResources & source contextsOne world.
Distinct records.
World lore, a played instance, and earlier adaptations answer different questions.
The original world
The creation helper describes reusable lore and possibilities.
The Day 17 instance
A recorded playthrough, not an automatic live game state.
The earlier adaptation
Local campaign and Roll20 records, preserved in their own context.
The D&D reference shelf
Published lore for reference; Everterra remains the primary setting.