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Everterra dossier

Garr

REFERENCE DOSSIER · 2 MIN READ

Original campaign-world reference. Sections describing the supplied Day 17 instance record that playthrough only; possibilities remain possibilities.

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Source scope: original Everterra world and separately labeled Day 17 instance.

Garr is an orc, lean, powerful, and observant, with long black hair. He is the silent, perceptive brother associated with the wilderness and old routes. His personal equipment is described as a quarterstaff and longbow; this is a lore description, not a live inventory.

His vow of silence is absolute while it remains. He communicates through gesture, expression, action, drawing or writing, and his brothers' familiarity. Garr does not speak.

Seraph, Hugo, and Garr knew one another in an orphanage as children. They are brothers in every meaningful sense and were repeatedly displaced by Canaan's systems. During years of labor at Ninth Gate, Garr discovered a disguised ancient passage. Their escape through caverns and Darkwood happened long before Idlewood. He has an established strange or natural affinity with the Darkwood.

Supplied Day 17 instance

Garr is with the halfling player character, Hugo, and Eve in the Darkwood. He is reconstructing the former escape route using old landmarks. Earlier in that instance, he returned wounded with the white-eyed construct. The current camp's wolf encounter ended without combat; Garr woke silently, and the wolf reacted to him before withdrawing. The old cavern entrance is not yet confirmed.

Correction

The earlier local adaptation described Garr as human and a Corvin farm heir. Those details are not the identity given by the original lore. The earlier dossier is preserved; game saves and mechanics have not been changed.

Sources: World helper, sections 3 and 5; Continuum source, The three brothers, Core party current state, and Current northern expedition.