Skip to content
ARCFALLWORLD LIBRARYBack to table
129 documents
Earlier adaptation

Crow Hollow

REFERENCE DOSSIER · 2 MIN READ

Preserved local adaptation or Roll20 reference. Its people, events, inventories, and geography belong to their stated source context; they are not merged into original Everterra canon.

On this page

Version / correction: Earlier local adaptation based on Darkling: Idlewood. Preserve the sourced refuge and accepted-scene details below as that adaptation's record; they do not define a location in Everterra. See Everterra regional records.

Physical description

Crow Hollow is a wooded ravine two miles north of Corvin Farm. Hugo's uncle Edrin once worked as a charcoal burner there. A concealed iron door opens into a cool storage cellar with two vents and a spring channel. The campaign book says the place can conceal six people for several days, while smoke, tracks, and food deliveries can reveal it.

The table expansion specifies six sleeping shelves, a spring trough, two vents, and no second exit. It estimates food for six people for three days if rationed. These details expand the refuge's logistical limits; they do not make it a permanent settlement or a secure underground complex.

Accepted use and current checkpoint

The completed Chapter 4 sequence hid the three surviving Crown prisoners—Oris Dane, Pellin Ro, and Kes—in Edrin's cellar. The party staged a false scene at the quarry and used the red flare to redirect the Crown unit. The campaign state resumes shortly after one o'clock at Crow Hollow, immediately after Seraph warns that the eastern boundary stone is a lock and a Crown diviner is already in Idlewood. Nothing further in the room has been established at that checkpoint.

The expansion's suggestions about watchers, signaling, food distribution, and prisoner needs are GM preparation. Do not treat those actions as already performed.

Map record

The asset manifest includes a crow-hollow tactical map calibrated to 36 by 24 five-foot squares. This is a scene grid, not a measured map of the ravine or a basis for calculating travel time.

Sources

  • Campaign book, “Idlewood Gazetteer” and Chapter 4.
  • Table expansion, “Crow Hollow logistics” in the Chapter 4 expansion.
  • Campaign state, Chapter 4 and accepted playthrough log.
  • Asset manifest, crow-hollow map preset.