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Earlier adaptation

Corvin Marrow household and farm heirs

REFERENCE DOSSIER · 2 MIN READ

Preserved local adaptation or Roll20 reference. Its people, events, inventories, and geography belong to their stated source context; they are not merged into original Everterra canon.

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Record type: landholding household / legal inheritance; not an established political faction.

Record

  • Origins: Corvin Marrow was a farmer who secretly helped build the Office of Gates' moving First Gate. He later arranged a lawful will leaving his farm in equal shares to Seraph, Hugo, and Garr. Seraph and Garr carry compatible Gate marks; Hugo is unmarked and can interrupt the circuit.
  • Population / scale: Three heirs are named: Seraph, Hugo, and Garr. Corvin is deceased. The farm has six farmhands, two draft horses, eighteen cattle, three wagons, and season's worth of stored grain according to the gazetteer. These are farm details, not a faction headcount.
  • Alignment: No collective alignment. Appendix B identifies Seraph as a cleric and darkling but does not supply a stat-block alignment here; no shared household alignment is established.
  • Leaders: No collective leader. The three heirs own equal shares. Their unanimous free consent is required for the foundation decision; one heir cannot speak for another.
  • Goals: The farm's practical aims depend on the heirs' choices: protect the land and workers, resolve the Gate, and choose whether to seal, move, destroy, or steward the engine. Corvin left an invitation to choose, not a command.
  • Territory: Corvin Farm: forty acres of orchard, rye, pasture, kitchen gardens, farmhouse, barn, and the buried foundation beneath the eastern orchard.
  • Resources: Deed and ledgers, farm buildings and tools, livestock, stored grain, and Corvin's three-tower seal/message case. The hidden mechanism and gate brands are dangerous plot assets, not ordinary household property.
  • Relationships: The Office seeks the seal, heirs, and land. Idlewood residents judge the heirs by their treatment of workers and neighbors. The farmhands are people who work there, not automatically members of the heirs' household or faction.

Boundary

Keep the household distinct from the eventual village-and-survivor council described in one possible ending. That council is a possible future arrangement, not a present organization.

Source: content/idlewood-campaign-book.md (The Truth Behind Idlewood; Corvin Farm; Chapters 1 and 10–12; Appendix B); lib/idlewood-campaign.ts (CAMPAIGN_TRUTHS, IDLEWOOD_GM_BIBLE).