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Earlier adaptation

Infrastructure and services

REFERENCE DOSSIER · 3 MIN READ

Preserved local adaptation or Roll20 reference. Its people, events, inventories, and geography belong to their stated source context; they are not merged into original Everterra canon.

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Status key: “Established” is described in campaign setting; “accepted checkpoint” appears in the local play record; “prepared” is an optional or future chapter element, not confirmation of construction or current operation.

Idlewood and Corvin Farm

Place or serviceEstablished description and control
Mill streamVillage is arranged around it; a mill is referenced as a local place/activity, but equipment, owner, throughput, and current operation are unspecified.
Stone chapelSaint Orin's Chapel; Brother Pell keeps burial and marriage records. Chapel ownership and other services are unspecified.
Meeting hallTimber hall with three entrances, bell rope, and public record chest; used for civic gathering/hearing in campaign material.
Lantern and SheafInn run by Mara Vale; staff are referenced, but number and employment terms are unknown.
Farmhouse and barnCorvin Farm's ordinary, repeatedly repaired buildings; inherited equally by Seraph, Hugo, and Garr with the land.
Well, cellar, and farm fittingsEast well, root cellar, grain chute, livestock gate, rain barrel, cider press, dry-stone walls, and family plot are named features. Their capacity and maintenance state are not inventoried.
Roads and routesSplit road at the eastern boundary and routes through Darkwood are described. The Roll20 world handout broadly says roads are kept passable; no local road authority, map, or service standard is given.

Crow Hollow

Edrin's wooded ravine lies two miles north of the farm. A concealed iron door opens to a cool storage cellar with two vents and a spring channel. The book states the cellar can shelter six people for several days. This is a specific capacity statement, not a general food measure or settlement shelter standard. Smoke, tracks, and food deliveries can expose it. Edrin is a retired charcoal burner and offers the shelter with limits; the hollow is not an unowned or unlimited public store.

The accepted play log reaches Crow Hollow and records the party's current checkpoint there. It does not quantify supplies consumed or establish permanent ownership or continued safe access.

Other locations and conditional services

The eastern quarry is an abandoned slate site with flooded pit, rusted lifting gear, powder sheds, switchbacks, and an old mine tunnel. Current slate extraction is not established. The eastern boundary has a ruined watchtower, standing stones, and a split road. The Darkwood route includes whisper marsh and drowned corduroy roads.

The expansion describes courier caches, a ruined tollhouse, Gate service passages, and a siege-era village watch as scenario assets or conditional events. These belong to prepared encounters unless the play record later confirms discovery or use. The book's village has no standing guard; Alis Fen organizes watches when trouble comes.

Sources: campaign book, Gazetteer; accepted campaign log; table expansion, route map and keyed stops; Roll20 World Lore.