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Earlier adaptation

Maelin Thorne

REFERENCE DOSSIER · 1 MIN READ

Preserved local adaptation or Roll20 reference. Its people, events, inventories, and geography belong to their stated source context; they are not merged into original Everterra canon.

Role: Office of Gates diviner, trained to read architecture as memory. Allegiance: Office operation at Idlewood. Status: Identified by surviving prisoners as the diviner in town; her exact current action and location remain unresolved at the checkpoint.

Thorne is precise and calm. She believes a controlled atrocity can prevent a greater disaster and prefers forged consensus to open force. The campaign book says she poisoned Corvin in slow doses and forged evidence to let the Office seize the farm. She uses Corvin's burial register to map the seal and, in prepared scenes, wears village mourning clothes and Corvin's funeral pin. She knows the heirs' Gate-related details and fears the lock opening. The campaign offers multiple possible outcomes for her—captured, escaped, spared, or otherwise—so none is established as current. Her conviction explains but does not excuse her choices.

Sources: campaign book, truth behind Idlewood; campaign book, people and factions; accepted continuity.