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Earlier adaptation

Beings and ecology

REFERENCE DOSSIER · 1 MIN READ

Preserved local adaptation or Roll20 reference. Its people, events, inventories, and geography belong to their stated source context; they are not merged into original Everterra canon.

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Landscape and ordinary animals

Idlewood's named environment includes a mill stream, orchard, rye fields, pasture, kitchen gardens, a well, and a wooded ravine with a spring channel. The wider route includes whisper marsh, flooded or drowned road sections, Darkwood, and a slate quarry pit. The farm keeps eighteen cattle and two draft horses; Zed's trained raven Eve scouts and carries simple signals. The campaign also includes a mastiff as an animal danger. These examples do not establish complete local species lists or wild-animal abundance.

Foundation-linked phenomena

The campaign describes ash-crows as birds animated by foundation residue in an optional Crow Hollow encounter. They repeat names associated with the Ninth Gate. Elsewhere, a chorus of displaced prisoners is caught in the moving foundation; the text explicitly says it is not a demon. Treat these as campaign-specific supernatural facts, not ordinary ecology or a general creature taxonomy.

Birds fall silent at the eastern orchard during a foundation event. That is a scene sign, not evidence that the area is always silent or ecologically barren.

Sources and limits

Sources: campaign book, Gazetteer and Crow Hollow encounter; table expansion, siege and finale. No population estimates for wild beings, seasonal migration, food web, or ecological calendar are established.