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Earlier adaptation

Gate facilities

REFERENCE DOSSIER · 2 MIN READ

Preserved local adaptation or Roll20 reference. Its people, events, inventories, and geography belong to their stated source context; they are not merged into original Everterra canon.

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First Gate beneath Corvin Farm

Status: Established campaign truth; its operational state at the accepted checkpoint is unresolved. The campaign says the displaced First Gate is beneath Corvin Farm and connected to the Ninth Gate by a moving foundation mechanism. The eastern boundary stone and three-tower seal connect the sites. The hidden stair and foundation chamber are chapter locations; the accepted log establishes discovery of the iron disk and Corvin's warning, but does not record a descent into the mechanism.

The hidden history says the Office of Gates moved the prison entrance without moving the prison. Corvin arranged a lawful inheritance so the mechanism cannot be activated without free consent from all three heirs. Seraph and Garr carry compatible Gate marks; Hugo's unmarked presence can interrupt a forced circuit. These are narrative setting truths, not an operational inventory or authorization to use the facility.

Ninth Gate

Status: Established in campaign and Roll20 setting material; current campaign control and inventory are not stated. The book describes a black-stone causeway and nine visible towers, of which only eight cast shadows. It is a prison complex associated with the Office of Gates. The Roll20 handouts describe maintained cells, intake corridors, work areas, administrative and interrogation spaces, and controlled movement. Its institutional staff use rosters, movement logs, classification records, and transfer orders.

Those handouts give qualitative facility descriptions, not counts of cells, beds, stores, staff on duty, or current population. They are not evidence that any specific optional expansion scene or object has been reached in the local accepted playthrough.

Prepared lower-Gate assets

The expansion's service passage, lower-cell junction, register hall, maintenance key, brass page frames, and threshold machinery belong to the prepared return-to-the-Gate chapter. It describes six exhausted people in one possible freeing branch and a chained foundation register. These are future-scene facts, not current party-held assets or a confirmed current census. See evidence and special assets.

Sources: campaign book, hidden history and Gazetteer; Roll20 Journal Transcriptions, Places and Cell Block; table expansion (prepared return-to-the-Gate chapter).